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Question by obsidianz · Nov 09, 2020 at 06:26 PM · input

New Input System GetButton() Alternative

In the new Input System, is there a way to check if an Input Action is being performed?

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Answer by obsidianz · Nov 09, 2020 at 09:48 PM

I've found that if I do this controlScheme.Player.MyAction.activeControl it returns null if the action is not performimg.

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Answer by rh_galaxy · Nov 09, 2020 at 06:48 PM

There are other ways, but the simplest get button state of a gamepad is like this:

 using UnityEngine.InputSystem;
 
 Gamepad gamepad = Gamepad.current;
 if (gamepad != null)
 {
     if (gamepad.buttonSouth.isPressed)
     {
         Debug.Log("Button down");
     }
     if (gamepad.rightTrigger.ReadValue() > 0.5f)
     {
         Debug.Log("Trigger down");
     }
 }
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avatar image obsidianz · Nov 09, 2020 at 06:56 PM 0
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If I have multiple key bindings in one Action it's annoying having do that for every single key. Also, If I decide to change one binding to a different key I would have to change it in the code.

I was wondering if there was a way to check if the Action itself was peing performed.

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