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Asset Bundle example not loading on iOS device
I am trying to get the example AssetLoader scene working on a device but am getting am download.error "Forbidden".
It is the bundle "cube-bundle", asset name "MyCube".
It runs fine in simulation mode but once built and the bundles uploaded to my server I cannot get the scene to work.
I have reverted to just the example scene from my original project to establish a simple scene works on device before trying anything more complicated.
I am using FileZilla to upload the asset bundle and manifest files, using all possibilities (Auto, ASCII and Binary) but no luck.
In the LoadAssets.cs script in Initialize() function I am referencing the SetSourceAssetBundleURL as "http://www.mywebsite.co.uk/AssetBundles/" I have also tried "http://www.mywebsite.co.uk/AssetBundles"
Initially I uploaded the complete created folder from Build AssetBundles command but had the error "not found" but the url returned had two iOS folders in it so I made another iOs sub folder and now get this forbidden error.
I am using Unity version 5.3.3f1
Is there a recommended ftp client I should use to upload the asset bundle and manifest?
I am using the AssetBundleManager asset and example AssetBundleManager project and AssetLoader scene provided from the Asset Store.
Any help would be greatly appreciated as I have spent a lot of time searching forums and trying alternatives to go the basic asset bundle scene to work.
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