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PBR shader is too transparent
I have this PBR shader:
And this is the result I get:
How can I make the grass less transparent, I swaped over from HDRP to URP and there is only PBR shader i know how to use.
Answer by Namey5 · Mar 21, 2021 at 02:21 AM
You need to plug the alpha (A) channel of the texture into the Alpha output - doing it as you are now will truncate the full 4-compoenent colour into its first value; red (which will be pretty much non-existent as the grass is mostly green).
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