Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by sk8terboy4 · Feb 23, 2017 at 02:04 AM · animatornavmeshnavmeshagent

NavMeshAgent nextPosition is not updating

I set the destination when the player clicks on the environment. NavMesh is baked. Here is the actual movement of agent.

 using UnityEngine;
 using UnityEngine.AI;
 using System.Collections;
 
 public class AnimateMovement : MonoBehaviour {
 
     public Animator anim;
     public Transform player;
     public NavMeshAgent agent;
     Vector2 smoothDeltaPosition = Vector2.zero;
     Vector2 velocity = Vector2.zero;
     public bool isMoving = true;
 
     void Start()
     {
         //agent = GetComponent<NavMeshAgent>();
         agent.updatePosition = false;
     }
 
     void Update()
     {
         
         Debug.Log(agent.nextPosition + " " + player.position);
         Vector3 worldDeltaPosition = agent.nextPosition - player.position;
 
         // Map 'worldDeltaPosition' to local space
         float dx = Vector3.Dot(player.right, worldDeltaPosition);
         float dy = Vector3.Dot(player.forward, worldDeltaPosition);
         Vector2 deltaPosition = new Vector2(dx, dy);
 
         // Low-pass filter the deltaMove
         float smooth = Mathf.Min(1.0f, Time.deltaTime / 0.15f);
         smoothDeltaPosition = Vector2.Lerp(smoothDeltaPosition, deltaPosition, smooth);
 
         // Update velocity if delta time is safe
         if (Time.deltaTime > 1e-5f)
             velocity = smoothDeltaPosition / Time.deltaTime;
         Debug.DrawLine(deltaPosition, smoothDeltaPosition, Color.blue);
         isMoving = velocity.magnitude > 0.5f && agent.remainingDistance > agent.radius;
 
         // Update animation parameters
         anim.SetBool("Move", isMoving);
         anim.SetFloat("velx", velocity.x);
         anim.SetFloat("vely", velocity.y);
         //Debug.Log(worldDeltaPosition);
     }
 
     void OnAnimatorMove()
     {
         // You'd have to set this value yourself, lots of ways to do that with the animator.
 
 
         if (isMoving)
         {
             agent.velocity = anim.deltaPosition / Time.deltaTime;
             agent.speed = anim.deltaPosition.magnitude / Time.deltaTime;
         }
         else
         {
             agent.velocity = Vector3.zero;
             agent.speed = 0.00001f; // Setting it to 0 can cause agent to do weird stuff
         }
         // Update postion to agent position
         //Debug.Log("Moving");
         player.position = agent.nextPosition;
     }
 }

The boolean agent.nextPosition stays the same whenever I set the destination like here:

  RaycastHit hit;
             if (Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity))
             {                    
                     if (hit.collider.gameObject.layer == groundLayer)
                     {
                         if (Input.GetMouseButtonUp(0))
                         {
                             currentNode.CurrentNode = false;
                             currentNode = nm.getNearestNode(hit.transform.position);
                             currentNode.CurrentNode = true;
                             //agent.nextPosition = currentNode.Position;
                             agent.SetDestination(currentNode.Position);
                             Debug.Log(agent.destination);
                         }
 }
 }


Here is the image. The red line shows the path is set, but the player is not moving. alt text

error.png (203.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sk8terboy4 · Feb 23, 2017 at 02:36 AM

Nevermind I figured out the problem

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jamesmunro · Aug 21, 2017 at 09:29 PM 1
Share

Which was what?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

100 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Having problems with making a Navmesh Agent stop and play an attack animation 0 Answers

Animator scripting not working as expected, 0 Answers

Nav Mesh Agent destination not lining up with actual target. 1 Answer

Is there a way to make a follow script without NavMesh? 1 Answer

SetDestination doesn't work after building (with images) answer please 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges