Question by 
               Mark-Mark · Mar 16, 2021 at 05:23 PM · 
                animatornavmeshnavmeshagentanimator controller  
              
 
              Animator scripting not working as expected,
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class NPCpatrol : MonoBehaviour
 {
 
     public Transform[] points; // this list is compromised of 3 "points"
     private int destPoint = 0;
     private NavMeshAgent agent;
     // Start is called before the first frame update
     void Start()
     {
         agent = GetComponent<NavMeshAgent>();
         GotoNextPoint();
     }
 
     
 
     public Animator anim;
 
     //public Transform dots;
     void GotoNextPoint() 
     {
         //float dist = Vector3.Distance(dots.position, transform.position);
         //this was my first try, but this didin't work and i pasted it into Uptade()
       
         /*if (  points.Length == 2f) 
         {
             
             anim = GetComponent<Animator>();
             // anim.SetTrigger("trigger"); 
             //anim.Play("trigger", 1);
             anim.SetBool("trigger", true);
            
             
             return;
         }
         anim.SetBool("trigger", false);*/
         agent.destination = points[destPoint].position;
         destPoint = (destPoint + 1) % points.Length;
     }
 
     // Update is called once per frame
     void Update()
     { //this also doesen't work
         if (points.Length <= 2f)
         {
 
             anim = GetComponent<Animator>();
             // anim.SetTrigger("trigger"); 
             //anim.Play("trigger", 1);
             anim.SetBool("trigger", true);
 
 
             
         }
         else
         {
             anim.SetBool("trigger", false);
         }
         
         if (!agent.pathPending && agent.remainingDistance < 0.5f)
         {
             GotoNextPoint();
         }
         
     }
 }
 
               I'm trying to toggle "trigger" if points.length <= 2f but nothing will happen once gameobject gets close to points? i have three "points" or Waypoints and one agent, that's the navmesh for. i'm probably doing something wrong, but neither i know how to fix it nor how to search the error. please help.,
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