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Cardboard VR Optimization and single pass on 2019.4.1f1
Hi, im working on a simple storytelling experience with Cardboard VR sdk, using the 2019.4.1f1 version. i got low frame rates when i move the camera specially, this happen to me on a 28 android API phone, (huawei p10 octa core, 4gb ram), and im aiming for low budget phones too, so i have to get a better optimization.
the project is a solar system experience, so i got like 20 3d objects on a scene. Im using URP, Lod for the meshes and i want to optimizate more with single pass but this version has the XR settings on the player section deprecated, so im using the new XR Plug-in, the problem is in their options there is not an single-pass option.
so i think change to single pass would be te best first option for optimization, what you think i can do?
Thanks!
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