- Home /
Wired PackageManager Error
I met a problem but I can still run my game:
System.MissingMethodException: Method not found: 'UnityEditor.PackageManager.Client.List'. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222 UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
What may cause such a problem? I copied some asset from another project built in 2018.2. How can I fix this problem? It pops up every time when I compile or run my game.
Your answer
Follow this Question
Related Questions
Package directory not found for DataContractSerialization 1 Answer
FileNotFound error without description 0 Answers
Cinemachine rotate behind player sooner when walking towards the camera 0 Answers
The difference between Packages with package.json and Asset Package (*.unitypackage) 1 Answer
Animation Rigging package issue 0 Answers