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Volumetric point light disappears at a certain distance
Hi!
I have a volumetric point light in HDRP 2020.2.7f1 that shows in both the scene/game views up close (within a few metres). However, when the light's transform position is moved further away from the camera (say, 100 metres), the volumetric point light becomes completely invisible. How can I prevent the light from fading out as it gets further from the camera? I have tried adjusting every single setting under the Light tab in the point light's inspection window (emission fade distance, volumetric fade distance, light range, etc.) to no avail.
Thanks!
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