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Question by BHS · Mar 11, 2012 at 06:47 PM · alphalevelfade

How do I fade just the alpha level of a material? (Java)

Edit: I ended up just rewriting the Alpha Blend shader which aloud it to be called using color.a so this approach was much easier. As for the shader I have clipping problems with billboarded trees, does anyone know how to fix this?

I've seen some other examples fading the alpha of a material, but they're all in C# and I can't seem to get them converted properly.

Does anyone know how I can fade just the alpha level of a material? I don't like the other method of using "_TintColor" as it turns everything black before it fades. (I'm using aloha blended)

I know that I have to use color.a, but it doesn't seem to work because the material is being called from a game object heavyClouds.

Here's what I have:

 cloudsStormy = cloudsStormy.a;

             heavyClouds.renderer.material.color = Color.Lerp (cloudsStormy, 
                   cloudsStormy, fade);
            
              

If anyone can help me out that'd be great and I'm sure it'll help others who have a similar question out too.

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Answer by save · Mar 11, 2012 at 06:57 PM

Do you mean something like this?

 private var myRenderer : Renderer;
 
 function Start () {
     myRenderer = renderer;
 }

 function Update () {
     if (myRenderer.material.color.a>0) 
         myRenderer.material.color.a -=1.0*Time.deltaTime; //Fade out over 1 second
 }
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avatar image BHS · Mar 11, 2012 at 07:14 PM 0
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Thanks, but this doesn't work. It says it can't find color. I'm using the alpha blended material. Any other ways? Also I'm using the object as a gameobject not a renderer, if that makes any difference.

avatar image hijinxbassist · Mar 11, 2012 at 10:16 PM 0
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you would just say gameObject.renderer.material.color Did you try using my method of defining the newLerp color. Id be happy to explain how it works if you still need help.

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