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Question by Mentaner · Jan 23, 2017 at 11:41 PM · bug-perhapsclothskinned mesh rendererarray-out-of-range-except

Mesh.colors is out of bounds

When I click on "Edit Constraints" in the cloth properties nothing happens but when I select the Object it tells me:

 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
 UnityEditor.ClothInspector:OnEnable()
 
 IndexOutOfRangeException: Array index is out of range.
 UnityEditor.ClothInspector.SetupSelectedMeshColors () (at C:/buildslave/unity/build/Editor/Mono/Inspector/ClothInspector.cs:356)
 UnityEditor.ClothInspector.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/ClothInspector.cs:266)

This happens even with the standard Quat as Mesh in the Skinned Mesh Renderer properties.

Thank you!

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