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               DanielLC · Jun 16, 2017 at 04:31 AM · 
                terrainterrain generation  
              
 
              Is there a way to modify large meshes quickly?
I've noticed that when I'm dealing with large meshes, it takes a long time to edit them. Even if I just leave every vertex in the same place, the act of setting the mesh takes a while. Is there any way to speed it up? At the very least, is it possible to do it in parallel before I actually need to show the object?
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 koobas.hobune.stream
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