Question by 
               Ynlay · May 13 at 01:45 PM · 
                terrainscripting beginnerscriptingbasicslayersterrain generation  
              
 
              Replace Terrain Layer through Script on runtime
Hey guys so I am virtually trying to do something that should be quite simple. I have an automatically generated dungeon of sorts and I need to replace the terrain layer on runtime. That is because I want to show the winter texture sometimes instead of the grassy one!
The generation itself happens in the same scene, so it is important that I can replace / repaint the terrain on runtime through a script

 
                 
                13052022-144113-rec.png 
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              koobas.hobune.stream
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