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Question by
KingNeil · Jun 29, 2017 at 03:01 PM ·
2drotationscripting problemtransformhingejoint2d
Move a 2D "Chains" end-effector to a certain point via physics.
I have a chain of joints that i wan't to rotate to make the end-effector reach a target. I made it with inverse kinematics, however that did not work with collision. I tried to use 2D hinge joints, but it didn't seem to work.
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