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Question by ChocolateMoose · Oct 08, 2017 at 05:58 AM · 2drotationscripting problem

Cannot flip sprite when Z rotation >= 90 & <= -90

Basically I want a weapon's sprite to flip when the Z rotation is greater than 90 and less than -90. I've written this but it just refuses to work along with multiple different attempts using different angles and stuff, but I just cant figure it out.

 void Update () {
         if (transform.rotation.eulerAngles.z >= 90 && <= -90) {
             sprite.flipY = true;
         } else
             sprite.flipY = false;
 
     }
 }
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Answer by Rocketman_Dan · Oct 09, 2017 at 05:35 AM

That's not how if statements work. what you need is

 if(transform.rotation.eulerAngles.z >= 90 || transform.rotation.eulerAngles.z <= 90){
 
 }

You needed an or operator, not and. And you also needed a left operand for the "<= 90 " comparison.

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