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Question by Irondust · Jul 23, 2012 at 04:30 PM · navmesh

Error with NavMeshAgent.get_velocity ()

I am using velocity of NavMeshAgent to control the animations of the enemy.

void Update () {

if (AI.velocity.x > 0 && state !=2) { direction = 2; state = 2;

anima.Play ("Walk_Right"); } if (AI.velocity.x < 0 && state != 1) { direction = 1; state = 1; anima.Play ("Walk_Left"); } if (AI.velocity.x == 0 && state != 0) { state = 0; if (direction == 1) {

anima.Play ("Idle_Left"); } else {

anima.Play ("Idle_Right");} } }

Sometimes it works, but sometimes I get an error: NullReferenceException UnityEngine.NavMeshAgent.get_velocity() What could it mean?

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