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NavMeshAgent Rotate With Model
Hello everyone –
We're currently experimenting with the NavMeshAgent for a river, that is, when objects enter a river they are swept down using a NavMeshAgent.
A quick question about the application of NavMeshAgents. Are they able to update their "colliders" rotation with the GameObject? Currently they always stand straight up, and I'd like it to follow the object's rotation (so when it is laying down, so is the NavMeshAgent).
Thank you all so much!
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