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Question by Showny · Oct 11, 2015 at 03:07 PM · rotationnavmeshnavmeshagentnavigationreset

GameObject with NavMeshAgent resets rotation when game starts

Hey, I have a GameObject with a NavMeshAgent component attached to it. When the game starts the GameObject's rotation resets.

Thanks for your help! Shawn

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avatar image awplays49 · Oct 11, 2015 at 04:23 PM 0
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Did you set a destination? It always looks ahead when there is a destination.

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Answer by Showny · Oct 11, 2015 at 06:51 PM

I found the answer myself, the model was imported from Blender (3D Modeling Tool), in Blender the Y axis is not facing up so the rotation on the "X" axis need to be "270" and the NavMeshAgent resets it when the game starts so I made the model the child of a empty GameObject and put the NavMeshAgent on the parent with no rotation. That fixes the issue!

*It's the same for any rotation on the model!

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avatar image meat5000 ♦ · Oct 11, 2015 at 07:26 PM 0
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That fixes the issue

It only masks the issue.

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Answer by meat5000 · Oct 11, 2015 at 06:52 PM

Ah yes, old hat, sorry.

http://forum.unity3d.com/threads/blender-unity-rotation-fix.181870/

The latest versions of Blender have some kind of Rotation fix built in! (Experimental) Otherwise Mirgars fix works just fine.

Bodging in Unity will cause further problems.

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