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Question by kassikgaming · Feb 16, 2021 at 10:17 AM · animation2d game

my attack animation is not working

I have downloaded a demo of a project so then I can look at it and understand it but for some reason my attack animation does not want to work when I click my mouse but when I activate the trigger manually while the game is running it works. I don't know if its the animator method I'm using or the input method. and I've spent more than a day on this with no luck so I really need some help. I also designed a way of doing the first attack animation first and if in a certain amount of time the attack button is pressed again it will do the second animation. alt text alt text

screenshot-2021-02-16-100709.png (21.0 kB)
screenshot-2021-02-16-100814.png (102.1 kB)
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Answer by thetoby2004 · Feb 16, 2021 at 12:46 PM

yes the script doas not know which animator you want to Trigger .. if the animator component is on the same GameObject as the script is, you can just add:

 > animator = GetComponent<Animator>();

in the Start() Function

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Answer by xxmariofer · Feb 16, 2021 at 10:40 AM

You have multiple errors in the console that mostlikely are the cause of the issue, fix them before trying to make it work, it looks like a nullreference exception, make the Animator public instead of private, and drag and drop the reference from the inspector

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avatar image kassikgaming · Feb 16, 2021 at 10:41 AM 0
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ok i will give that a go

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Answer by DevManuel · Feb 16, 2021 at 03:57 PM

In your code you have a private variable animator, but that variable is never set to an instance. That's what the error message is saying. So you could do this: void Start(){ animator = this.gameObject.GetComponent(); }

Then your animation should work.

,In your script you have a private variable animator, but it's not set to an instance of an object. Thats what the error message says. So you could add this to your code:

 void Start(){
 animator = this.gameObject.GetComponent<Animator>();
 }

then your animation should work.

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