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This question was
closed Oct 14, 2019 at 03:15 AM by
Lairinus for the following reason:
Duplicate Question
2D Sprites - handling animations larger than the character
Hello all,
The characters in my game have dimensions of 16x32. I can contain most animations for my characters to the bounds of 16x32. Despite this, there are a few animations that I wish to add that will take up 32x32.
How is this size difference usually handled? I am currently planning on one of two routes:
Change the size of the character and all associated sprites to 32x32. I will then horizontally center and draw the sprites on this bounds, and I will have an extra 16 pixels to play with horizontally.
Have all 16x32 animations on one spritesheet, and then have all 32x32 animations on a separate spritesheet for the character.
Thanks!
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