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Question by zak666 · Jun 11, 2015 at 08:59 AM · scriptingbasics

Raycast and the NEW UI?

Hi this code seems to work fine but when i click my buttons nothing happens. ((the script is assigned to a button that makes other gui objects apear and dissapear. dissapears when i star tthe scene but wont apear when I click.

 #pragma strict
 
 // Set GameObject GUI In Witch To Activate.
 var StoreFront1 : GameObject;
 var StoreFront2 : GameObject;
 var StoreFront3 : GameObject;
 var StoreFront4 : GameObject;
 var RankInformation : GameObject;
 var Advertisement : GameObject;
 
 
 function Start () {
 StoreFront1.SetActive(false);
 StoreFront2.SetActive(false);
 StoreFront3.SetActive(false);
 StoreFront4.SetActive(false);
 
 RankInformation.SetActive(false);
 Advertisement.SetActive(true);
 
 
 }  // set stroefronts to off untill selected SPacePort.
 
 
 
 function Update () {
 // uppon button click enable storefront
   if (Input.GetMouseButtonDown(0)){
     var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     var hit: RaycastHit;
     if (Physics.Raycast(ray, hit)){
     
 StoreFront1.SetActive(true);
 StoreFront2.SetActive(true);
 StoreFront3.SetActive(true);
 StoreFront4.SetActive(true);
 
 RankInformation.SetActive(false);
 RankInformation.SetActive(false);
 } // end of raycast
  } // End Of Button Input
 } // End of Update
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