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               Question by 
               Johnz1234 · Jun 18, 2015 at 10:59 AM · 
                scriptingbasics  
              
 
              Dragg 2D object?
how can i drag this object only in x axis or y :D private Vector3 handleToOriginVector; public bool isDragging;
     void OnMouseDown () {
         handleToOriginVector = transform.root.position - Camera.main.ScreenToWorldPoint (Input.mousePosition);
         isDragging = true;
     }
     
     void OnMouseDrag ()    {
         transform.root.position = Camera.main.ScreenToWorldPoint (Input.mousePosition) + handleToOriginVector;
     }
     
     void OnMouseUp () {
         isDragging = false;
     }
               Comment
              
 
               
              If want to drag in x-axis only, then change transform.root.position.x variable only. Same with handleToOriginVector.x and everything else.
Same logic will follow dragging along y-axis.
 
               Best Answer 
              
 
              Answer by alok-kr-029 · Jun 18, 2015 at 11:14 AM
you want to drag an object in x or y axis
x axis
 void OnMouseDrag ()    {
 Vector3 vec =Camera.main.ScreenToWorldPoint (Input.mousePosition) ;
          transform,position = new Vector3(vec.x, transform.position.y,transform.position.z);
      }
y axis
 void OnMouseDrag ()    {
 Vector3 vec =Camera.main.ScreenToWorldPoint (Input.mousePosition) ;
          transform,position = new Vector3( transform.position.x,vec.y,transform.position.z);
      }
you can add your handleToOriginVector
hope this will work
Your answer
 
 
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