Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by pwego · Aug 26, 2015 at 10:03 PM · 2dcollider2dplatformerknockback

knockback only working for y. X wont work for anything.

As far as i see this should be working, the code is responsive and shows with knockback for y, but no matter what i put in there for x nothing happens. Ive tried just typing numbers, modifying the knockback in the inspector just increases the height of the knockback.

All knockback code is isolated in this one script.

 float moveVelocity;
 public float knockback;
 public float knockbackLength;
 public float knockbackCount;
 public bool knockFromRight;

     void OnTriggerStay2D(Collider2D other)
     {
 if (knockbackCount <= 0){
             GetComponent<Rigidbody2D> ().velocity = new Vector2 (moveVelocity, GetComponent<Rigidbody2D> ().velocity.y);
     }
         else {
             if (knockFromRight){
                 GetComponent<Rigidbody2D> ().velocity = new Vector2 (-knockback, knockback);
             }
             if (!knockFromRight){
                 GetComponent<Rigidbody2D> ().velocity = new Vector2 (knockback, knockback);
             }
             knockbackCount -= Time.deltaTime;
         }}

                     void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag ("doesdmg")) {
         knockbackCount = knockbackLength;

         if(other.transform.position.x > transform.position.x)
             knockFromRight = true;
         else
             knockFromRight = false;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D Cast Problem 0 Answers

Player slips through the tilemap collider 2D. 0 Answers

My character seems to glitch out after touching trigger colliders. 0 Answers

2D Collider out of screen 2 Answers

Moving left and right with one button in 2d Game 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges