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Question by
betasector · Nov 04, 2015 at 08:24 PM ·
renderingproblem during runtimebillboard
Bilboard rendering issue
Hi,
One of my customers reported that a pack containing trees renders strange billboards. They seem to recieve no lighting at all. I have looked into it, and it seems to me that the zone wher it fades the billboards with the real trees is the problematic area, and they do indeed look strange.
The pack was made with Unity 4.6, and I assume the customer uses 5x now, as do I.
I am not a coder, but I assume this is a shader related issue, any ideas about how to circumvent this error?
Link to the pack (it's free): https://www.assetstore.unity3d.com/en/#!/content/22755
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