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Unity Colors become weird when scene changed
I was creating a start scene for my project. I added my 2 tracks and 2 buttons and when I started the game and select one colors were off
It looked like this instead of:
How can I make the game look like the second one again?
This lighter image takes base environment map (sky) into account when calculating lighting and darker one does not.
Answer by mohit19214 · May 24, 2021 at 06:15 AM
@Gandaralf This may be due to lightning . Lighting must not be baked or auto generate lightning must be off. just open lightning tab from windows>Rendering>Lightning Settings. and turn on Auto Generate Lightning. this may fix your problem
Don't enable Auto Generate
as this will attempt to bake lightmaps as well. Generate Lighting
is a drop-down button, so click this triangle icon and select Bake Reflection Probes to resolve this issue.
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