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Question by
elzbeb · Jul 05, 2021 at 12:21 AM ·
rigidbodyproceduralinverse kinematicprocedural animation
Procedural animation using inverse kinematics
Hey would anyone know a course that i can buy or some videos that explain procedural animations with inverse kinematics? Specifically about enemies following a target/player
Here is an example of the result i would want, and here is another one Its not the best example but i think you get the idea
Anything that helps would be appreciated
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Answer by glennMediaMonks · Jul 05, 2021 at 11:28 AM
check out this one: https://weaverdev.io/blog/bonehead-procedural-animation
The main clue would be that the arms / legs / whatever purely respond to changes (like the position / orientation of the body) instead of them dictating what the movement should be.