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Question by AlanKavo92 · Apr 12, 2014 at 02:00 AM · camera rotate

How to move my weapon to new camera?

I'm creating a FPS and I've got a minigame inside the little world. When the player enters the minigame I disable the mainCamera and enable the minigame camera. How can I move the bow object onto the new camera? In minigame mode I can move the camera upwards but the bow is still shooting straight instead and not at the new angle

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avatar image AlanKavo92 · Apr 12, 2014 at 01:29 AM 0
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I'm looking for a line of code as an answer not a suggestion. I know I need to parent the bow object to the new camera but I cant seem to figure it out

avatar image robertbu · Apr 12, 2014 at 02:12 AM 0
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There is not enough information for us to fully understand your problem. One solution would be to place an empty game object at the position and rotation you want the bow for the $$anonymous$$igame camera. Then you could make the bow a child of the marker object. You would do:

 bow.position = marker.position;
 bow.rotation = marker.rotation;
 bow.parent = marker;

Of course you'll have to unparent it when the $$anonymous$$igame is over.

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