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Toon Lit Shaders not working properly in UNity 5
The Ramp in the shaders started acting weird in unity 5... Before asking this question i analyzed what could be causing the issue... And from what i've noticed... the ramp is sort of applying singularly to the various texture clusters (For example: i have some fields in the main terrain (which is a polygon, not unitys built-in terrain), these fields have a different texture since they're not plain grass... and are square separated square texture clusters, and for each of these the ramp acts independently giving a horrible discontinuous effect)... Not only this...the whole thing is weird... there are huge spotlight effects giving that plastic kind of look. I tried looking at the scene's light... but it seems fine... Anyone having this problem?
Here is an image showing the issue: http://s1.postimg.org/qt9jvo8m5/Toon_Shader_Problem.png
Well, i found a solution to my problem... And it might be the solution to yours as well... I found out that the problem was given by shadow blobs, and light projectors... They were making the whole mess...