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Synchronizing two blend trees
Hi,
I'm creating a 2D shooter and I'd like to have animations blending for idle, walk and run. I've created two blend trees in two different animator layers, one for the upper body and one for the lower; the variable which controls both the blending trees is the same but, strangely, the result is a clumsy animation in which the two trees are not perfectly synchronized. Any tip, or what's the common practice for when creating blend trees which have to be synchronized but are in two different layers?
(I've created two layers since I'll also add a shooting animation which have to override the upper body only for when my toon will be idle, walk or run).
Thanks in advance for the kind answers!
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