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Question by Bennett-Lynch · May 10, 2015 at 03:15 PM · blend tree

Transitions within a blendtree

I currently have a simple Idle -> Run animator controller, where Idle is a state with a single animation and Run is a blend tree that will take forward/sideways velocity parameters and choose between 8 different animations:

alt text

alt text

I have "exit time" on the Idle -> Run transition disabled, but when I transition between them it still generates a smooth transition to any of the 8 possible animations in the blend tree. However, once I'm in the blend tree and modify the parameters, the animations have no transitions and appear very choppy.

Is there anyway I can preserve the smooth transition effect from within the Blend Tree? If not, what is the recommended approach for what I'm trying to obtain? Do I need to setup 8 different states, with each having 7 or more transitions? (This seems highly inconvenient so I hope there's something simple I'm overlooking.)

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avatar image Bennett-Lynch · May 09, 2015 at 08:49 PM 0
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Update: It appears using Animator.SetFloat(string name, float value, float dampTime, float deltaTime) was the functionality I was looking for. I'm still curious if there's a way to achieve a similar result with a standard SetFloat call though (since I don't need to specify any manual damp time on other transitions).

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