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Question by ThmYgx · Mar 31, 2015 at 11:42 AM · dllobfuscation

Obfuscated .NET DLLs are rejected by Unity3D

I use a software (Crypto Obfuscator for .NET) to obfuscate .NET DLLs without problem when they are running in standalone Windows apps.

However, when I tried to use the same DLLs with Unity3D, i.e. make Custom-Unity-Editor call these DLLs, I have numerous errors. Most of the errors are due to Unity can't load custom .NET types in the assemblies.

Has anyone experienced similar issues?

I am realistic about the protection can be offered by Obfuscation software. I don’t want to get into discussion about whether to use such software.

Can anyone help me with practical advices for my situation, e.g. - Is there a better Obfuscator for Unity3D - What should I do to get the assemblies accepted by Unity, e.g. setting, attributes to add to the classes called by Unity

Thanks in advance.

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avatar image gjf · Mar 31, 2015 at 09:10 AM 0
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you might check the .net version of your dll vs the compatible versions for unity

avatar image Pangamini · Mar 31, 2015 at 03:01 PM 2
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You may have problems if you are obfuscating the names of classes and methods, as unity uses reflection for various purposes, most notably the serialization and messaging.

avatar image ThmYgx · Mar 31, 2015 at 08:08 PM 0
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The version is not the issue since all my assemblies are compiled to .NET 3.5, and Unity works O$$anonymous$$ with the DLLs that are not obfuscated.

avatar image Pangamini · Apr 01, 2015 at 08:33 AM 1
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Do you obfuscate the class / member names too?

avatar image Pangamini · Apr 02, 2015 at 09:25 AM 2
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It would definitely cause the problem, as unity depends on reflection

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