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Why unity3d on file to do so strict check
For example, the development on the IOS platform I on my DLL file some confusion or encrypted operation. Then the MD5 value of the DLL file certainly changes. I copied the DLL files back into the *.ipa file after this program can not be run on the device.
Similarly, if I copy this file to 'Managed' the unity3d generate xcode project under xcode project can not be correct debug
I can only be understood as a resource file md5 checksum: Unity3D he veto any modified files or: as long as you modify your dll, and then he put it back, so this project can not run.
I know that this will bring some security. But so it goes, I will not be able to confuse my code.
But, I build windows version when there is no distress.
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