Question by
Wesley21spelde · Jan 30, 2021 at 10:29 AM ·
speedeuleranglestime.deltatimeadd
euler angle + Speed
hey guys how can i add a time factor like * speed to this so it doesnt snap to targets becouse now it is instantaneously from target to target
float speed = 1f;
transform.LookAt(target.transform);
transform.rotation *= Quaternion.Euler(-0.45f, 0, 0);
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