Bounce a ball with same height but faster movement
This is my problem: I have a bouncing ball, wich works fine, but I want it to bounce with double the speed. I use a combination of velocity and bouncing Material. I added the main part of my code:
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class MoveSphere : MonoBehaviour {
     public float _fallVelocity = 6.1f;
     float fallVelocity;
     int speedThrough;
     Rigidbody rb;
 
     private void Awake() {
         speedThrough = 0;
         fallVelocity = _fallVelocity;
         rb = GetComponent<Rigidbody>();
     }
 
     private void Start() {
         //Speed up the sphere
         rb.velocity = Vector3.down * fallVelocity;
     }
 
     void LateUpdate() {
         //Prevent to be too fast.
         if (rb.velocity.y < -fallVelocity) {
             rb.velocity = Vector3.down * fallVelocity;
         }
     }
 
     private void OnCollisionEnter(Collision collision) {
         speedThrough = 0;
         fallVelocity = _fallVelocity;
         //Prevent to high jump
         rb.velocity = Vector3.up * fallVelocity;
     }
     private void OnTriggerEnter(Collider other) {
         if (other.gameObject.tag == "Plane") {
             if (fallVelocity < _fallVelocity + 4 * 1.5f) {
                 fallVelocity += 1.5f;
             }
         }
         else {
             fallVelocity = _fallVelocity;
             rb.velocity = Vector3.down * fallVelocity;
             GetComponent<Collider>().isTrigger = false;
             GetComponent<Renderer>().material.color = Color.white;
         }
     }
 }    
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