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Question by agathachritie90 · Jan 26, 2021 at 12:27 PM · animationanimator

How to change animations every 60 seconds through the animator in Unity3D and C# Visual?

I made several animations clips on a character through the animator in Unity.

And I added a countdown timer which is a Text Ui component from a canvas. It is initially 00, but when I play the start button it decrease from 60 by 1 to 0, during which time animation1 repeats. When the timer reaches 0 I want the animation to change, so from animation1 to enter animation2.

Timer Code

Above is the code for the timer and the if condition where I managed to do this with a bolean parameter from animator and an if condition in a C # script.

But when the timer ran out a second time and reached 0 I want it to go from 'animation2' to 'animation3' and the parameter 'change' to become false and the parameter 'change1' to become true. And so, every time the timer reaches 0 another animation to load.

Is there any way I can do this?

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Answer by Llama_w_2Ls · Jan 26, 2021 at 12:36 PM

You could use Animation.Play("animClipname"); and Animation.Stop(); to play the next animation clip in the animation. For example:

 public Animator animator;
 
 void Start()
 {
      StartCoroutine(PlayAnimations(60));
 }
 
 IEnumerator PlayAnimations(float time)
 {
      int index = 0;
 
      while (true)
      {
           yield return new WaitForSeconds(time);
           animator.Stop();
           animator.Play("AnimationClip" + index.ToString());
           index++;
      }
 }


@agathachritie90

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