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2
Question by jimmyismike · Jun 25, 2011 at 02:07 AM · shootinggunautomatic

How can I make a gun automatic?

Here is my gun script,

 var prefabBullet:Transform;
 var shootForce:float;
 var shots : int = 0;
 var maxShots : int = 8;
 var shootSound : AudioClip;
 function Update()
 {
     if(Input.GetButtonDown("Fire1") && shots < maxShots)
     {
         var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
         instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
         audio.PlayOneShot(shootSound);
         shots++;
     }
     else if (shots >= maxShots && Input.GetKeyDown(KeyCode.R))
     {
         shots = 0;
     }
 }

How can i set this script so the gun is automatic

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avatar image MC HALO · Jun 25, 2011 at 02:10 AM 0
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can you please paste the code again because it is very hard to read. When you paste it use the 101010 button. I dont really understand what you mean.

avatar image jimmyismike · Jun 25, 2011 at 02:33 AM 0
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No dude thats the script. It doesn't need to be seperated out. Thats it.

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Answer by Dreamblur · Jun 25, 2011 at 02:21 AM

Replace this line:

 if(Input.GetButtonDown("Fire1") && shots < maxShots)

with this line:

 if(Input.GetButton("Fire1") && shots < maxShots)
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avatar image Molix · Jun 25, 2011 at 02:26 AM 1
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You'll need to put some sort of delay so you don't have a variable rate of fire based on frame rate.
e.g. if( Input... && lastShotTime + $$anonymous$$TimeBetweenShots < Time.time )

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Answer by testure · Jun 25, 2011 at 02:23 AM

change GetButtonDown to GetButton.

and also try the unity docs/google: http://unity3d.com/support/documentation/ScriptReference/Input.GetButton.html

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