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Question by Pivotblimp12 · Jan 26, 2013 at 06:24 PM · animationshootinggun

Play an animation every shot?

So, right now all I have is a recoil code making the gun fire. I want an animation to play over it, which seems easy enough. animation.Play, right? However, the animation doesn't play with the actual fire rate of the gun, which is what I need. So is there a way to make the shooting animation match the fire rate?

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Answer by Julien-Lynge · Jan 26, 2013 at 07:34 PM

It sounds like what you want to do is change the speed of the animation playback, correct? In other words, you have a looping animation that plays in (say) 1 second, and the gun fires (say) twice per second, so you need to set the animation speed to (say) twice as fast.

You can do this with AnimationState - start here, with the script reference: http://docs.unity3d.com/Documentation/ScriptReference/Animation.html

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avatar image Pivotblimp12 · Jan 26, 2013 at 10:00 PM 0
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Well, not exactly. For every shot thats fired, I want the animation to start from frame 1, without making the animation seem like its playing too fast. So that rules out adjusting the speed

avatar image Julien-Lynge · Jan 26, 2013 at 10:45 PM 0
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So can't you just use the built in animation methods to do that? Take a look at that link - there are methods to stop, rewind, and play animations. If you do that every shot, you will be restarting the animations from frame 1.

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