Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by kishore_1234 · Jan 21, 2021 at 05:24 PM · scripting problemunity ads

Problem with unity adds.

I am using unity ads both interstitial and rewarded video adds . For the rewarded ads i am spawning the player when the user completes the rewarded video ads. But the issue is reward is generating when the user closes the interstitial ads . Below are the codes i am using for Unity ads.

Below script is for Interstitial ads. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Advertisements;

public class UnityAd : MonoBehaviour { string gameId = "3970145"; bool testMode = true; // Start is called before the first frame update void Start() { Advertisement.Initialize(gameId, testMode); }

 public void DisplayInterstitialID()
 {
     Advertisement.Show();
 }

}

Below script is for Rewarded ads. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Advertisements;

public class Admanager : MonoBehaviour, IUnityAdsListener { string gameId = "3970145"; bool testMode = true; string myPlacementId = "rewardedVideo";

 private ScoreManager theScoreManager;

 public GameObject gameOverObject;
 private PlayerController Player;
 private PlayerSpawn thePlayerSpawn;
 
 // Start is called before the first frame update
 void Start()
 {
     thePlayerSpawn = FindObjectOfType<PlayerSpawn>();
     Player = FindObjectOfType<PlayerController>();
     theScoreManager = FindObjectOfType<ScoreManager>();
     Advertisement.AddListener(this);
     Advertisement.Initialize(gameId, testMode);
 }

   

 public void displayVideoAdd()
 {
     Advertisement.Show(myPlacementId);
 }
 // Implement IUnityAdsListener interface methods:
 public void OnUnityAdsDidFinish(string placementId, ShowResult showResult)
 {
     // Define conditional logic for each ad completion status:
     if (showResult == ShowResult.Finished)
     {
       
         thePlayerSpawn.GenCharacter();
         theScoreManager.gameOver = false;
         gameOverObject.SetActive(false);
         
         // Reward the user for watching the ad to completion.
     }
     else if (showResult == ShowResult.Skipped)
     {

         // Do not reward the user for skipping the ad.
     }
     else if (showResult == ShowResult.Failed)
     {
         Debug.LogWarning("The ad did not finish due to an error.");
     }
 }

 public void OnUnityAdsReady(string placementId)
 {
     // If the ready Placement is rewarded, show the ad:
     if (placementId == myPlacementId)
     {
         // Optional actions to take when the placement becomes ready(For example, enable the rewarded ads button)
     }
 }

 public void OnUnityAdsDidError(string message)
 {
     // Log the error.
 }

 public void OnUnityAdsDidStart(string placementId)
 {
     // Optional actions to take when the end-users triggers an ad.
 }

 // When the object that subscribes to ad events is destroyed, remove the listener:
 public void OnDestroy()
 {
     Advertisement.RemoveListener(this);
 }

}

I dont player to spawn when the user closes the interstial add.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

251 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scripting errors in Unity Ads Import 1 Answer

How to use method from one script in the other one? UnityAd script.,How to connect method from other script? After Unity Ad shown giving second chance. 0 Answers

Unity Ads only showing Test Ads 0 Answers

How do you manage the amount of time Ads appear in your app? 1 Answer

(Unity Ads) The referenced script on this Behaviour (Game Object 'Button') is missing! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges