grid puzzle game development method
I am a beginner in Unity development. The game you are making now is a simple grid puzzle game. In short, it's a game where you can create n m plates and fill each cell with black or white with the game logic. When one stage finishes, it goes to the next stage. My question is development method. I created each box of n m plates as a cube and added one click listener to each cube. And to make sure the correct answer is correct, I think I should check one space on each stage. Is this a reasonable way? Is there a better way?
Answer by Cuttlas-U · Oct 26, 2017 at 06:30 AM
hi; can u show some pain or screen shots of what u want to make ?
kind of this. game name is nurikabe. i will make some different but almost same.
in white cube, i can fill it black or not.
hi again; so its a 2d game as i see; so first of all u better to create Sprites and images to create those plates;
of u use Sprite u can use On$$anonymous$$ouseDown() function to detect the clicks;
if u use UI system u can use Event Triggers or Buttons clicks to check the clicks;
then attach a script to each plate to check seperatly for each plate if the awnser is correct or not;
its so easy i think nothing special till now ;
so what next?
Your answer
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