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Question by Rice_Muncher · Jan 19, 2021 at 04:24 PM · first-person-controller

Why does an object change color depending on where I look

I made a scene with a Player which can move and look around, and a big dark blue rectangle as the floor. However, when I look forward the rectangle looks gray/light blue.alt text

However, when I look straight down it is the color its supposed to be(dark blue).

alt text

I also put walls around before with the same color and the same thing happened, they were gray.

screenshot-2021-01-19-110747.png (130.3 kB)
screenshot-2021-01-19-110809.png (53.4 kB)
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avatar image undevable · Jan 19, 2021 at 07:06 PM 0
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Try to check the size of the dark-blue floor you put.

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Answer by Eno-Khaon · Jan 19, 2021 at 07:20 PM

Assuming you haven't done anything else yourself, the floor is using the Standard shader, built on the principles of "Physically-Based Rendering" (often referred to as PBR). A common attribute of "realistic" materials is that they reflect different amounts of light when viewed at a steep angle.

In this case, you're likely seeing the color of the skybox (light blue) being blended into your ground, further mixed in with a greater brightness attributed to "Rim Lighting" (likely white), also provided by the same shader.

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avatar image Rice_Muncher · Jan 19, 2021 at 07:25 PM 0
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Is there a way to change the material/shader so this doesnt happen?

avatar image Eno-Khaon Rice_Muncher · Jan 19, 2021 at 07:47 PM 0
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If you create a new $$anonymous$$aterial, it will also have the Standard shader assigned to it, but it will be configurable. You can try changing the properties of that Shader or assign a new one (or even create your own Shader and assign it to the $$anonymous$$aterial).

At any time during this, you can apply the $$anonymous$$aterial onto your GameObject (the floor) to see the immediate results of any changes you're making to it.

avatar image Rice_Muncher Eno-Khaon · Jan 19, 2021 at 08:19 PM 0
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So far, nothing has worked. Also, I changed the color of the skybox and the color of the rectangle stayed the same.

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