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Question by bpdavis · Aug 18, 2012 at 02:35 AM · shadersmaterialsfindenumerate

Need to modify material/shader for all objects

Hi,

I'm extremely new to Unity and have a need to modify the shader for all objects in a scene, regardless as to whether the objects are loaded in memory. Basically, I'm writing an IR implementation that can be toggled between IR and non-IR views. I've seen the function, GameObject.FindGameObjectsWithTag, and think that might be able to help me. However, I don't know what tag to use in order to get all objects (sky, terrain, models, foliage, etc.)

I know that this is a relatively expensive operation, and trust me, this won't be done every frame. :)

Any pointers/tips would be most appreciated, providing of course, this is even possible.

Thanks, Brian

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avatar image Sonaten · Oct 19, 2012 at 08:39 PM 0
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If the help on the forum solved your problem you should mark the answer as correct, so that other people can see that there is a solution in this thread. It is good conduct at least.

avatar image bpdavis · Oct 23, 2012 at 08:35 PM 0
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Not sure how to do that. Clicked the thumb up icon, but I was told I "don't have permission to do this action".

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Answer by Paulo-Henrique025 · Aug 18, 2012 at 02:44 AM

I think this it:

     foreach(GameObject go in GameObject.FindObjectsOfType<GameObject>())
     {
        //Do your stuff
     }
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avatar image bpdavis · Oct 16, 2012 at 05:42 PM 0
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Thanks. Finally got around to looking at this in depth. Turns out the FindObjectsOfType parameter should be FindObjectsOfType(typeof(GameObject))

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