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Question by yellowzelo · May 16, 2015 at 07:31 AM · terrainrenderingobjects

Terrain is transparent to objects

Hi!

I guess my problem is obvious from image. It occoured after update to Unity 5. Terrain uses "Built In Standard" shader.

Do you now how to fix that?

Thank you!

alt text

terrain-shadows.jpg (153.6 kB)
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avatar image khos85 · May 16, 2015 at 08:14 AM 0
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The material you use for the terrain, can you show some details of that, might help to understand the issue.

avatar image yellowzelo · May 16, 2015 at 09:48 AM 0
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I am using just standard Built In material and shaders, I suppose.

terrainsettings.jpg (91.6 kB)
graphicsettings.jpg (62.9 kB)
avatar image khos85 · May 16, 2015 at 10:44 AM 0
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Do you have any alpha set on the material/image?

avatar image khos85 · May 16, 2015 at 10:44 AM 0
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Oh wait its the shadows that don't work right?

avatar image yellowzelo · May 16, 2015 at 11:06 AM 0
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The problem is, that objects behind the terrain are drawn. I am sorry for previous misleading description of an issue. I didn´t mean that - I am tired. :-(

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Answer by yellowzelo · May 17, 2015 at 07:22 AM

I have managed to solve this. Issue was caused by asset, that was not compatible with Unity5. Thank you khos85 for your concern.

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avatar image khos85 · May 17, 2015 at 07:26 AM 0
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Cool, glad you got it working, I have a question posted but no one is answering :(

avatar image alebasco · Aug 19, 2015 at 08:59 PM 0
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Glad you got this fixed, could you post any more details? I've had similar issues.

avatar image yellowzelo · Aug 27, 2015 at 10:14 PM 0
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If I recall correctly, it was "Terrain Hole System" asset - I had just deleted it. Now, that asset is supposed to be compatible with Unity5, but I haven't tested it yet.

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