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Question by lachaine · Jul 08, 2021 at 11:25 PM · 2d gamescript.power-up

creating a Temporary powerup

I'm new to coding in unity and I created a simple powerup that increases the characters speed when picked up and it works but I don't know how to remove the effects after a certain amount of time. Any help is appreciated. alt text

screenshot-2021-07-08-192450.png (37.1 kB)
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Answer by Anonymous620 · Jul 08, 2021 at 11:52 PM

     IEnumerator Deactivate()
     {
         playerScript.jumpspeed += increase;
         yield return new WaitForSeconds(5);
         playerScript.jumpspeed -= increase;
     }

Call this function when your player picks up the power up. change the 5 in waitforseconds to the time you want the powerup to last Edit: you will need to call the function in a start couritine

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avatar image lachaine · Jul 09, 2021 at 12:37 AM 0
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I've placed the code you provided inside my code and don't receive any errors which is good. it doesn't have the timer working yet but it still increases the jump speed. I am however uncertain how to call the function for start couritine everything I've tried gives errors as a beginner I'm not sure how to use it. alt text

screenshot-2021-07-08-203350.png (51.3 kB)
avatar image Anonymous620 lachaine · Jul 09, 2021 at 12:47 AM 1
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Sorry, i should have explained better, the IEnumerator gets placed like a new void like this

     void Update()
     {
         StartCoroutine(Deactivate());
     }
     IEnumerator Deactivate()
     {
         playerScript.jumpspeed += increase;
         yield return new WaitForSeconds(5);
         playerScript.jumpspeed -= increase;
     }

you start a couritine like this:

 StartCoroutine(Deactivate());


avatar image lachaine Anonymous620 · Jul 09, 2021 at 01:37 AM 0
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the code works great thank you, I've been trying to get this to work for some time.alt text

screenshot-2021-07-08-213602.png (73.6 kB)

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