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Question by Maharjan_Dinesh · Apr 21, 2020 at 03:12 PM · 2d gamescript.

Communication from Native android app to Unity

Well, I am noobie to unity. I got a problem while loading scene from native android app to unity.

SceneLoader is my script in unity which contains:

void Start() { Debug.Log("Its in start");

 }
 public void LoadScene(string sceneName)
 {
            Debug.Log(sceneName );
           SceneManager.LoadScene(sceneName);
 }

And my andorid application LoadScene class contains: Intent intent = new Intent(LoadGameScene.this, UnityPlayerActivity.class); startActivity(intent); UnityPlayer.UnitySendMessage("SceneLoader", "LoadScene", "corsiScene");

But UnityPlayer.UnitySendMessage doesn't load method called "LoadScene". My scene name is "SceneLoad" where i attached script to empty game object.

Thanks!!## Heading ##

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