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SphereCast againt Terrain collider
Hey there,
I have a terrain, and I'm SphereCasting for my hit detection, the problem is: if my sphere cast hits the terrain, or at least would hit it, even if it was stopped by another collider, the performance drops from 150 fps to 10 - 40... if I replace the terrain with a box collider, its fine nad stable.
My SphereCast is infinite, just for testing. Is SphereCasting against a terrain collider really that heavy? or am I doing something wrong?
Thanks ahead, Michael.
Terrain properties:
I'm wrestling with the same problem over here. That combination appears to be devastating for performance.
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