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Question by
a.smolov · Jul 27, 2013 at 12:37 AM ·
fpsperformanceprofiler
Why is there difference in fps and time to render a frame in statistics window and profiler?
I try to optimize my game. When I look at statistics window in Unity editor, it says that it takes 21.4 ms to render one frame.
But if I go to Unity profiler, it says that only GPU needs 144 ms to process graphics.
Exactly the same applies to FPS. Why is there such a difference? I thought that time taken by GPU and CPU should approximately equal overall time to process one frame?
screen shot 2013-07-27 at 4.18.45 am.png
(110.9 kB)
screen shot 2013-07-27 at 4.21.04 am.png
(186.1 kB)
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