Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FIT13398897 · Apr 25, 2017 at 02:30 PM · camerasoundlerpcamera follow3rd person camera

Third person Camera With Lerp trouble

Hey,

I've got a script for a camera that follows and orbits around a target using the mouse control but I also want it to have a smooth follow component as well so that the camera follows and catches up to the target as it moves around. Ive tried implementing Lerp but I haven't had any success. I'm very new to Unity so any help would be very much appreciated.

     public bool lockCursor;
     public float mouseSensitivity = 10;
     public Transform target;
     public float dstFromTarget = 10;
     public Vector2 pitchMinMax = new Vector2 (-40, 85);
 
 
     public float rotationSmoothTime = .12f;
     Vector3 rotationSmoothVelocity;
     Vector3 currentRotation;
 
 
 
     float yaw;
     float pitch;
 
     void Start() {
         if (lockCursor) {
             Cursor.lockState = CursorLockMode.Locked;
             Cursor.visible = false;
         }
 
 
 
     }
         
     void LateUpdate () {
 
 
         yaw += Input.GetAxis ("Mouse X") * mouseSensitivity;
         pitch -= Input.GetAxis ("Mouse Y") * mouseSensitivity;
         pitch = Mathf.Clamp (pitch, pitchMinMax.x, pitchMinMax.y);
     
         currentRotation = Vector3.SmoothDamp (currentRotation, new Vector3 (pitch, yaw), ref rotationSmoothVelocity, rotationSmoothTime); 
         transform.eulerAngles = currentRotation; 
 
     
         transform.position = target.position - transform.forward * dstFromTarget;
 
     }
 }

Thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

3D Platformer Camera 0 Answers

I can not find Cinemachine in package manager. There is no option of 'All Assets in package manager.' 1 Answer

camera that follow the player ? 1 Answer

Modify Standard Assets Camera 0 Answers

Camera not slowly moving to object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges