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Question by WetSand · Oct 17, 2016 at 05:01 AM · camerastandard-assets3rd person camera

Modify Standard Assets Camera

So I'm playing around with the third person camera (MultiPurposeCameraRig) from the standard assets and I've been trying for awhile now on how to add a mouse look to the current code. I know the other camera (FreeLookCameraRig) has mouse look but I need the camera to follow the target's rotation as well which the MultiPurposeCameraRig does really well (I'm doing a game with gravity you see).

Any ideas on how to combine those 2 cameras so I have mouse look in MultiPurposeCameraRig? By mouse look I mean have the target follow the camera's direction when the camera is moved by the mouse.

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