Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · Mar 09, 2015 at 12:20 PM · mouselocklook

Unity 5 Mouse lock?

I get errors after importing the MFPS asset that states for example:

Assets/MFPS/Scripts/GamePlay/bl_RoomMenu.cs(107,20): warning CS0618: UnityEngine.Screen.lockCursor' is obsolete: Property lockCursor has been deprecated. Use Cursor.lockState and Cursor.visible instead.'

I researched the new function and i changed this:

  }
         if (! Screen.lockCursor)
         {

to this

 }
         if (Cursor.lockState = CursorLockMode.Locked)
         {

i have errors on every single script using that reference... and its causing me to not have controll over the players camera in game... Thanks for your help, Bladejmh (btw im new to scripting)

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graham-Dunnett ♦♦ · Mar 09, 2015 at 12:20 PM 1
Share

What's the difference between one equals and two equals?

avatar image Cherno · Mar 09, 2015 at 12:30 PM 0
Share

^^Yep, you forgot one "=" there. The way you wrote it currently means that the lockstate is set to locked every time that if statement is called.

avatar image Landern · Mar 09, 2015 at 12:45 PM 0
Share

^^Yep, you forgot one "=" there. The way you wrote it currently means that the lockstate is set to locked every time that if statement is called.

@Cherno, no it means that ever time the if statement is evaluated during a build it fails and throws some error about converting the type from the enum type to a bool.

avatar image andrewjw · May 25, 2015 at 11:59 PM 0
Share

@Landern, no, @Cherno is definitely right. if statements are totally fine with a variable assignment in their condition. For instance:

 if (x = GetRemainingWidgets()) { 
     $$anonymous$$illAllWidgets();
 }

(Note 0 is falsy, thus if there are 0 widgets this will not execute when there are no widgets.)

avatar image rasheedqw · Jun 01, 2015 at 12:05 PM 0
Share

== is asking the variable what it and = and tell the variable what it is

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Mouse look Y axis sensitivity doesn't change 0 Answers

If (increasing/decreasing)? check if something is increasing or decreasing 1 Answer

Mouse lock to target 0 Answers

Mouse look and character model? 1 Answer

Centering mouse when not used 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges