2 ropes connected with HingeJoint2D components to 1 object act weird.
I couldn't find the answer to this problem so I decided to ask for help.
I have 2 ropes made of several sprites with HingeJoint2D components. Each rope is connected to the opposite corners of another sprite object with a Rigidbody2D component. The other ends of the ropes are connected to kinematic game objects.
The problem is, when I start the test scene, the first rope acts normally and the second rope keeps jumping weirdly around the connected corner. Here's the GIF: https://www.dropbox.com/s/jb7sl7i3pfwarat/hinge_1.gif?dl=0
What can I do to minimize the jumping of the second rope?
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