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Question by roblind3 · Nov 01, 2016 at 05:29 PM · physics2dcharacter movementmoving platformhingejoint2dstretching

How do I get rid of stretchy Hinges?

Hey guys, I've researched for hours but to no avail. Hopefully someone knows a solution, or at least maybe a different way of doing this?

I have a 2D character that has a tail, and I want to have the character hang from it's tail after touch is initiated. However, my problem is when I have a moving object to hang from (i.e. spinning wheel) my character's tail doesn't stay attached via the Hinge joint...it stretches away, especially when the moving object has a higher velocity. I've tried messing with Mass, Gravity, and even Iteration. I had better luck in messing with Iteration, but it still has stretch (just less of it).

Anyone know what could be causing the issue, or maybe a different solution that doesn't involve joints (cause I've tried all of them, even the Distance Joint stretches). Thank you!

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avatar image roblind3 · Nov 04, 2016 at 04:07 PM 0
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Any help is appreciated, even if it's just a redirect to another similar question that was asked. Thanks again!

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